Main DaCapo Page:

Classes:

 

I have decided to bring back classes again, but simplify them. They are essentially some extra power ups to make your character different and get some extra perks. Otherwise these are Classes in name only and if you do not want to partake in the Classes you do not have to, but they open up the Perk system as seen below.

To learn more about perks, find out about Perks here. Classes will be limited to certain Attributes like in Duality. Everytime you level up each Phase, depending on your Class, you get certain bonuses in addition to the Phase Bonuses, however minute.

After you pick a Class, you can pick a Sub-Class if you have enough Attribute points as well to be eligible for it, however you can only pick the lesser perks in that class.

 

Jack of All Trades:

This class is simply the class to pick that is middle of the road. It's a character that dabbles in a little in anything and can get a little of anything Perks wise. But it also means they can only get a limited amount of Perks compared to other Classes.

Attributes needed to eligible for Jack of All Trades: 3 in each

 

Fighter Class:

This class is purely the ones that like to do damage, are strong, and have Strength. Their perks are all revolved around Strength and battle related perks.

Attributes needed to be eligible for Fighter: 7 Strength.

 

Reflex Class:

This class deals in dexterity, reflexes, agility, balance, guns, knives, and so on. It's Perks are all about long distance combat and reflexive combat.

Attributes needed to be eligible for Reflex: 7 Dexterity.

 

Tank Class:

This class is all about tanking damage and help related perks. It helps in battle battle mode, free form, and other situations.

Attributes needed to be eligible for Tank: 7 Endurance.

 

Intellect Class:

This class is for those who like to use their mind to gain perks to help the team. This can range from all sorts of things from Doctor, Repair, Mechanic, Ship Building, and so on. It can also be paired with Godhood to help strengthen mage knowledge.

Attributes needed to be eligible for Intellect: 7 Intelligence.

 

Charismatic Class:

This class's perks deal with Charisma, leadership, persuasiveness, leadership, and so on. It helps those who like to get through NPC checks easier and so on.

Attributes needed to be eligible for Charismatic: 7 Charisma.

 

Psi Class:

This class is about those who put have a high Mind attribute and want to have perks in Psionics, either to use them or to defend against them.

Attributes needed to be eligible for Psi: 7 Mind.

 

Godhood Class:

This class revolves those who tap into the powers of magic, energy, the powers of the universe that draws on the Godhood Attribute to use anything from within the body to do attacks or certain weapons that one forms.

Attributes needed to be eligible for Godhood: 7 Godhood.

 

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Special Thanks to Sera