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Dark One:

The Dark Ones are the other coins of the Progenitors. They are the dark to their light and while they are hurt by their hyperspace, their dark tendrils and dark attacks hurt the Progenitors equally. Progenitor males are typically very tall, bulky and extremely powerful while the females are on the smaller side and more agile and capable in other ways.

The males are usually on the top of the pecking in order and use the females as breeding tools to get more Dark Ones, since the Dark Ones are just wild creatures that work to take over and destroy. At least the low level Dark Ones. The "military" as you would have it are just there to fight and use their baser instincts - be wild, procreate, and revel in your emotions, unlike the Progenitors.

However, the higher Dark Ones are more crafty and think and plot and are the dangerous ones. They can be male or female and have immense power. In the past they have made up plots that have nearly taken over the galaxy, making soul wells that used the bodies of dead allies, brought about a galactic war, and pushed the galaxy to the brink.

High Level Dark Ones are typically males, but there some females among the ranks that have risen up. Their powers sometimes gulf that of Progenitors with their ability to do things that seem nearly godlike. They can use tendrils, open black holes, shadow port, and more. Some Dark Ones, though it is very rare


Racial Abilities: Full Dark One Choice A) Darkness: If nighttime, will gain double to all stats but ability. It can be doubled again if in a dark enough location where there is not a lot of artifical light (like outside). Lasts one turn.

Result: Capable of 4x stats depending on lighting. If attempted during day time or too much daylight/artifical light, could backfire and do damage to you.


Racial Abilities: Half Dark One Choice A) Darkness: If nighttime, will gain double to all stats but ability. Lasts one turn.

Result: Capable of double stats depending on lighting. If attempted during day time or too much daylight/artifical light, could backfire and do damage to you. If halflings somehow get stronger, might get all bonuses like full Dark Ones.


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Full Dark One Choice B) Dark Hole: The Dark One can form a dark hole to try to pin an enemy and keep them pinned by the gravity. The stronger/the more evil the enemy, the lower the number to keep them pinned oddly.

Half Dark One Choice B) Dark Hole: The Dark One can form a dark hole to try to pin an enemy and keep them pinned by the gravity. The stronger/the more evil the enemy, the lower the number to keep them pinned oddly. However there is a chance to keep you pinned, too.

There must be a way to unlock the weakness of the Half-Dark One and get stronger, Just find it.

 

 

 

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Special Thanks: In Memory of Ryan Cross