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Progenitor:

This race is a locked race unless the GM gives you permission to use them. They are an energy race made up of Hyperspace, the most destructive energy in the universe, that ships travel through to go faster than lightspeed to get from Point A to B.

They are nearly unstoppable in this form due to the fact of their hyperspace being so destructive. Since hyperspace can burn through anything, energy shields that can travel through it and can be made to regulate around the ships is the only thing that can stop a hyperspace attack for a time.

Progenitors are able to shoot out hyperspace attacks, teleport great distances, enhance their abilities, and more.

Racial Abilities: Full Progenitor Choice A) Hyperport. Can teleport great distances. If Speed is 7, can cover nearly the entire planet. In combat, can use this to get double speed, instantly; will last two turns.

Half Progenitor: A) Hyperport. Can teleport great distances. If Speed is 7+, can cover nearly the entire planet. In combat, can use this to get double speed, instantly; will last two turns. Will Damage the user by 1/3rd their HP.

Full Progenitor Choice B) Hyper Boost. Can use this to boost their stats for 1 turn. Doubles Godhood, Strength, Mind, and Speed.

Half Progenitor: B) Hyper Boost. Can use this to boost their stats for 1 turn. Doubles Godhood, Strength, and Mind. Will Damage the user by half of their HP.

The damage penalities will last unless the Half-Progenitors find a way to get past their flaws somehow.

 

 

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